Tale of Souls

RPG • Strategy • Roguelike • Adventure

Available in: Steam

Project Overview

  • Client: Gravity Software
  • Engine: Unity
  • Status: Released
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🧠 Technical Contributions


🛠️ What We Built

  • UI Overhaul: Rebuilt the UI across all game stages to improve flow, clarity, and player feedback.
  • Debug System: Developed a custom debug toolset for rapid testing and iteration.
  • System Enhancements: Expanded core systems like dialogue, card mechanics, reputation, and skills.
  • VFX Integration: Designed and implemented VFX for impactful combat, abilities, and events.
  • Art Pipeline: Integrated new visual assets seamlessly, preserving consistency and style.
  • Team Mentorship: Supported the team with documentation, code reviews, and onboarding tools.

🤝 How We Contributed

  • Fostered collaboration between designers, artists, and developers.
  • Led best practices for scalable systems and performance-friendly visuals.
  • Delivered gameplay tools that empowered designers to build and test independently.

🧩 Challenges & Solutions

🛠️ Challenge: UI Inconsistency

Scattered UI design led to confusion and usability issues.

✔ Solution: We unified UI design with reusable patterns, better feedback, and clearer flows.

⚙️ Challenge: Slow Debugging

Testing required full playthroughs, slowing iteration.

✔ Solution: Built a scenario-based debug suite to test specific systems in isolation.


🌟 Standout Features

🃏 Deck-Driven Gameplay

Card-based actions dictate everything—from exploration to combat—allowing deep strategic builds.

🌗 Dynamic Day/Night Cycle

Environmental changes affect stats, enemy types, and available actions across gameplay sessions.


🏰 Key Game Features

  • Velvet Blood Curse: Powers come at a cost—complete contracts to survive.
  • Build Your Deck: Choose cards, powers, and artifacts to suit your playstyle.
  • Replayable World: Procedural events, changing maps, and varied outcomes on each run.
  • Tactical Combat: Turn-based battles where every card matters.
  • Reputation System: Your actions shape how the world sees you—ally or threat.